The Forsaken Keep
A castle on a hill, ringed by a moat and a dead forest. Break the Blood Seals hidden around it, light the torches, and earn your way inside.
Gallows Road
Every run wakes you at a different camp somewhere in the dead woods around the keep. Between you and the castle:
Blood Seals hide all over the map. Find them, break them, and light the torches to earn a way in.

Landmarks
A castle on a hill, ringed by a moat and a dead forest. Break the Blood Seals hidden around it, light the torches, and earn your way inside.
Leaning stones, barred tombs and a lychgate the Gatehound won't let you through. What's buried here didn't stay that way.
Gatehouse, kennels, stables, forge and barracks, each one a room the dead of the guard would rather you didn't clear.
Crypts under everything: an ossuary, a crypt chapel, locked cells, and stairs down to the Deep, where the brood keeps its heart.
Beat the Rat King and the gate opens. Walk through and the keep rebuilds itself around you, nastier than before. Your build comes with you.
Wardens, bosses and worse
Warden of the drawbridge
Keys rattle, chains swing, and his lantern is the only soft spot he's got. Beat him and the walls open.
Warden of the lychgate
Three heads, one collar, no patience. The other way into the keep goes through him.
Lord of the keep
Everything in the castle answers to him. He waits in the burning cavern behind the Demon Gate. Beat him and walk through the portal: the keep rebuilds itself around you, nastier than before.
Something under the water
She sleeps beneath the Black Mere. Stand under the drowned bell at the end of the jetty and she claws her way up.
Generated every run
Big brutes camp across the map, asleep until you wander too close. Their loot is worth the wake-up call.
An uninvited guest
It can't be killed. It flies over now and then and sets fire to everything, monsters included. Use that.

Cartography
The map is an inked parchment chart that fills in as you explore. Ground you haven't walked stays blank. Seals, torches, camps and wardens appear once you've found them. Drop a waypoint and a column of red light marks the way.
Tap M to open it, or hold M to peek without stopping.
In development
Five more regions are drawn up for the campaign. They aren't playable yet.
A forest that hunts back.
The walls are breathing.
Mass is still held. Underwater.
The ruins get up when you're not looking.
Where the horde comes from.
the mailing list
An email when there's a new build to play or a playtest to join. That's it, nothing else.
You're on the list!
We'll be in touch when there's something worth bonking.