The World

The Forsaken Keep

One castle, one cursed hill, and everything that crawled out of it. Explore it all on foot, then chart it on the map.

Gallows Road

A forest worth getting lost in

Every run wakes you at a different camp somewhere in the dead woods around the keep. Between you and the castle:

  • Ashwick, a plague village
  • The Pyre Field
  • The Black Mere
  • Hangman's Crown
  • Pilgrim's Leap
  • The Quarry
  • The Last Company's wagon fort
  • The Hangman's Sump

Blood Seals hide all over the map. Find them, break them, and light the torches to earn a way in.

The plague village of Ashwick at night

Landmarks

Places you'll regret visiting

The Forsaken Keep

A castle on a hill, ringed by a moat and a dead forest. Break the Blood Seals hidden around it, light the torches, and earn your way inside.

The Graveyard

Leaning stones, barred tombs and a lychgate the Gatehound won't let you through. What's buried here didn't stay that way.

The Bailey

Gatehouse, kennels, stables, forge and barracks, each one a room the dead of the guard would rather you didn't clear.

The Catacombs

Crypts under everything: an ossuary, a crypt chapel, locked cells, and stairs down to the Deep, where the brood keeps its heart.

The Demon Gate

Beat the Rat King and the gate opens. Walk through and the keep rebuilds itself around you, nastier than before. Your build comes with you.

Wardens, bosses and worse

Who's in charge here

Warden of the drawbridge

The Gaoler

Keys rattle, chains swing, and his lantern is the only soft spot he's got. Beat him and the walls open.

Warden of the lychgate

The Gatehound

Three heads, one collar, no patience. The other way into the keep goes through him.

Lord of the keep

The Rat King

Everything in the castle answers to him. He waits in the burning cavern behind the Demon Gate. Beat him and walk through the portal: the keep rebuilds itself around you, nastier than before.

Something under the water

The Mother

She sleeps beneath the Black Mere. Stand under the drowned bell at the end of the jetty and she claws her way up.

Generated every run

Demi-boss camps

Big brutes camp across the map, asleep until you wander too close. Their loot is worth the wake-up call.

An uninvited guest

The Dragon

It can't be killed. It flies over now and then and sets fire to everything, monsters included. Use that.

The parchment world map of the Forsaken Keep

Cartography

Chart it as you go

The map is an inked parchment chart that fills in as you explore. Ground you haven't walked stays blank. Seals, torches, camps and wardens appear once you've found them. Drop a waypoint and a column of red light marks the way.

Tap M to open it, or hold M to peek without stopping.

In development

Beyond the keep

Five more regions are drawn up for the campaign. They aren't playable yet.

The Blackwood Hunt

A forest that hunts back.

The Living Prison

The walls are breathing.

The Drowned Parish

Mass is still held. Underwater.

The Walking Ruins

The ruins get up when you're not looking.

The Unborn Expanse

Where the horde comes from.