The Game

How a run goes wrong

A third-person survivor-roguelite with real movement, a cursed open map, and upgrades that change what your hero looks like.

  1. 1

    Pick a hero

    Sixteen of them, each with a weapon that attacks by itself, a mechanic that changes how fights go, a movement trick on E, and a weakness you'll have to play around.

    Meet the cast →
  2. 2

    Keep moving

    Jumps are buffered, landings keep your momentum, and sliding downhill makes you faster. Slide off a ramp, jump at the top, and go flying over the horde. Stand still too long and Hubris sends hunters to fix that.

  3. 3

    Tear open your level-ups

    Every level is a hand of comic cards torn from a booster pack: perks on two upgrade paths, fusions that combine attacks, and sigils branded into your skin. Reroll, banish or skip what you don't want.

  4. 4

    Gamble on the loot

    Chests are Bonk-a-Million slot machines that pay out stacking items. Hooded vendor wizards turn up with wares and vanish after one sale. Gold Rush coins triple your cash; a rare bomb wipes the screen.

  5. 5

    Take the keep

    Explore the forest, the village, the graveyard and the crypts. Break the Blood Seals, light the torches, beat a warden to open the walls, and bonk the Rat King off his throne.

    See the world →
  6. 6

    Go through the Demon Gate

    Then do it again. The keep rebuilds itself around you, harder each time, and your build comes along for the ride.

stat upgrades, but cursed

Fourteen sigils

Cursed marks branded into the hero. Stack enough of one and it ascends into something stronger.

  • Sigil of the Ox +20 max health
  • Sigil of the Leech Health regeneration
  • Sigil of Iron +2 armour
  • Sigil of the Hare +8% move speed
  • Sigil of Wrath +10% damage
  • Sigil of Frenzy +10% attack speed
  • Sigil of the Maw +10% area
  • Sigil of the Legion +1 projectile
  • Sigil of the Gale +15% projectile speed
  • Sigil of the Viper +5% crit chance
  • Sigil of Hunger +20% pickup range
  • Sigil of Memory +10% XP
  • Sigil of the Raven +10% luck
  • Sigil of the Bat +1 extra jump

Controls

Keyboard and mouse

WASDMove
MouseLook
SpaceJump (buffered, with coyote time)
ShiftSlide and keep your momentum
E / Right clickHero movement ability
123Pick a level-up card
MTap for the world map, hold to peek
TabHold to see your stats
EscPause

FAQ

Things people ask

What kind of game is Gone Bonking?

A 3D survivor-roguelite. You run, jump and slide; your weapon attacks on its own; you pick upgrades as you level and try to outlast a horde that keeps getting meaner. Then you do it again with a different hero.

What can I play it on?

Windows PC. Builds are handed out on itch.io while the game is in development.

Is there co-op?

Yes. Two to four players can play online: one player hosts, the others join with a code. Enemies, seals and bosses are shared; loot is yours.

How long is a run?

A run through the keep is built to take around 20 to 35 minutes. After that the Demon Gate keeps going, each loop harder than the last, for as long as you last.

Is it finished?

No. It's in active development and changes every week. Testers get the newest build automatically through the itch.io app.

Is it scary?

It's comic horror: rats, skeletons, voxel gore and a lot of blood, played mostly for laughs. Probably not one for small kids.