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Also new: camps, slides and score boards

Demi-bosses that jump the walls, sliding that actually goes downhill, rare drops, rebindable keys and a board for every build.

Demi-bosses camp all over Gallows Road behind stake walls, with their smoke columns marking them from a long way off. Wake one and it won't stay politely behind its stakes: they pounce over walls and up onto ledges to get at you. Two gate wardens, the Gaoler and the Gatehound, now hold the keys to the walls and the graveyard.

Stand still too long while you farm the horde and the game takes it personally: demi-bosses and bosses come to find you, bigger each time, and kills around your spot stop paying.

Sliding finally goes faster downhill. Skim down a hill, launch off the crest, and bowl through anything in the way. Six in one slide is a STRIKE.

New drops: Gold Rush (thirty seconds of triple cash), a nuke that clears everything nearby, hearts that wait for you and magnets that pull in the gems, each with its own ping so you can find it. Chests let you reroll the prize, if you dare.

The heroes talk now, in comic speech balloons, and the first ones speak their lines out loud. Major Overkill has a jet pack for his air jumps.

Every key can be rebound in Settings. The high scores on this website keep a board for every build, with separate solo and co-op boards, and clicking a run shows the loadout it was played with.

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